A Solana launchpad. One strike, one spark.

Struck, not announced.

A flint does not promise fire. It strikes, and either there is a spark or there is not. Flintharbor launches the same way: no roadmap, no countdown, no pre-sale. One strike in the open, and the harbour sees it land.

Four flakes off the core.

A knapper takes a flint down in a fixed order. So does a launch here. Each flake is public, each one comes off in turn, and nobody skips to the edge.

1

Strike

The creator strikes the launch in the open. Name, mark, supply. No pre-sale, no quiet allocation on the side.

Open to every wallet
2

Flake

Trading on one public curve. Price follows the pool and only the pool. Early hands pay less because there is more core left.

One curve, no pause
3

Edge

When the pool reaches its mark the edge is set: liquidity locks, and no key, ours or the creator's, can dull it.

Liquidity locked
4

Harbour

The pool migrates to an open Solana liquidity pool. From here the flint is out of our hands and in the harbour's.

Open pool, any router

Harbour wall.

Strikes are cut into the wall in the order they happen. A sample run of five.

14:02:11Strike

Launch placed in the open.

14:02:14First flake

Curve open, 1st trade.

14:29:48Half core

Pool at 50 % of mark.

14:51:03Edge set

Mark reached, liquidity locked.

14:51:04Harbour

Migrated to open pool.

Sample wall. Times are illustrative and do not describe a live launch.

Strike one.

Open Flintharbor